The CG scene has been the focus of the week, while part of the team has been weathering a dose of the vaccine. Also, one of the animators has completed a batch of the spanking scene, what do you think about them? This could possibly mean we’re significantly closer to a release, as it was a necessary sequence to add! We’re also considering to do a first internal alpha release to do the first pass of quality checking during this upcoming week, so finally things are starting to wrap up.
Done this week
- CG ART 01: recolored Kay.
- Fixed all the lines once more.
- Added new hand, arm and fingers.
- Added a “lewder” expression.
Rigging and animation:
- Prepped Inani Front and Side views for Spine Import.
- Meshed and Weighted Alt hands for Lizardman 3/4 Front.
- Sequences 1-8 Spanking, first pass.
- Rewritten Vanlen’s dialogues to be wittier.
Unity and code:
- Prepped game for dev build to test.
- Added missing exits.
- Fixed exits transitioning areas in the wrong spot.
- Fixed bug where player wouldn’t switch areas when clicking an exit.
- Cleaned navmesh for walkable area (for click movement).
- Fixed some flaws in memory scenes.