We had a lot of progress this week but there are still things to be done. Here’s the log (Please don’t forget to see the video attachments!):
ART
– Nesi Model – 3/4f view (Side A)
– Nemiri Outfit – 3/4f view (Side A)
– Uylani Model – Side View (Side A)
– Uylani Outfit – Side View (Side A)
ART (FIXES)
– Nemiri Fixes: Hair Recolored (All angles)
– Nemiri Fixes: Irises Recolored (All angles)
– Uylani Fixes: Hair Recolored (Front View) and four new parts were added
– Nesi Fixes: Eyelashes Corrected (Side View A and B and 3/4f View)
– Uylani Fixes: Hair Recolored (Front View)
– Uylani Model: Hair and Eyelash Fixes (Side View A and Front View)
– Eri Model: Eyelash Fixes (It needed a secondary recolor. The original color was too dark, making it hard to set a proper color for it inside Spine (All Angles)
– Default Lizardgirl model: Fixed nails from hand_1_L and hand_1_R and separated them from the model once more (Front View)
ANIMATION (PREP)
– Prepped Lizardgirl_Slim_3/4F, Nemiri_Model_3/4F, Uylani_Model_Front, and Inani_Model_Front for Spine import
– Imported Lizardgirl_Slim_3/4F into Female_FrontSide rig
– Split Kay’s expressions into there own unique animation layers
– Imported Uylani_Model_Front (hair) & DancerDress_Outfit into Female_Front rig
– Fixed slot errors that were a result of importing older files to Spine due to naming convention used at the time
– Imported Inani_Model_Front, and Inani_Outfit_Front to Spine
– Prepped and Imported Uylani_Front, Nemiri_Front, Nemiri_Side, & Nemiri_3/4F corrections to their respective rigs
– Split characters and outfits into skins for customization
– Fixed Draw Order issues with outfits and characters
– Prepped newly imported characters and outfits so they would be ready for meshing and weights
– Made complete Skins of characters and outfits for ease of use
– Added color to characters for review
ANIMATION
– Fixed Lizardgirl Model: Front Shy Idle
– Fixed Vanlen’s draw order in the sp*nking animations(²)
– Added draw order keys for (hopefully) the correct separators in the female side skeleton
CODING
– Added the current CG scenes into the game
– Added required UI to CG scenes
(See Video Attachment 01)
– Created a radial menu placeholder for the combat test
(See Video Attachment 02)
– Added toggle in editor to turn off speaker glow in dialogue scenes and turned off speaker glow in sex scenes
OTHER/TECHNICAL
-Single torch rope asset added to Razorclaw Tribe/Art//RZ Main Branch 01 TEST
-Re-Added torches to Razorclaw Entrance level
(See Video Attachment 03)
– Added new torches to “Razorclaw Tribe West” and two additional torches “Chieftain’s Tent – Outside”
– Adjusted torch light radius on “Chieftain’s Tent – Interior” and “Chieftain’s Tent – Outside”