Devlog Our plans got slowed down, but we’re not letting this stop us It is the start of the month, and we missed the time frame we said…tribedevFebruary 1, 2021
Devlog Finishing touches before the sandbox release We are almost there! If you haven’t read the previous week post, please read it…tribedevJanuary 25, 2021
Devlog Where we are compared to our plan, what will be released, and progress of the week As we approach the release, and that famous 5th week of the minimum time we’d…tribedevJanuary 18, 2021
Devlog Character customization, Meiri, looting We’re two weeks away from release. Theoretically, we should complete the needed assets and features…tribedevJanuary 11, 2021
Devlog Happy 2021! – New launcher, memories, lizardgirls art, stealth crouching Happy new year! As we all celebrated, we also progressed with the parts required for…tribedevJanuary 4, 2021
Devlog Hunger, gathering, basic male movement in game! We hope you had a great time this past week, and that the new year…tribedevDecember 28, 2020
Devlog Cooking minigame, male movement, and UI Monday is here, and so is the Monday post! While everybody is making plans for…tribedevDecember 21, 2020
Devlog Planning for next weeks, new UI, dialogues, recolors and Sek ready This was a week of great progress. We reorganized our objectives and priority list, and…tribedevDecember 14, 2020
Devlog Male idles completed! Another week has ended, and we have completed the male idles, begun the female idles,…tribedevDecember 7, 2020
Devlog New website up, hands, hands everywhere! Hello all! Loads of new art was created and added to animations this week which…tribedevNovember 30, 2020
Devlog Male Razorclaw base skeletons completed, Vanlen on the way, lots of tools! Hello all, we’re back with a new recap of the past week. One main character,…tribedevNovember 23, 2020
Devlog First Monday Post! Hello all, we are implementing some changes in the way we communicate with you, so…tribedevNovember 16, 2020