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Devlog

Devlog

This week’s update!

ART (FINISHED)- Galdryn Model: Front View (Completely new body frame and parts) - Galdryn Outfit:…
tribedev
tribedevOctober 26, 2021
Devlog

This week’s update!

We had a lot of progress this week but there are still things to be…
tribedev
tribedevOctober 19, 2021
Devlog

Spooktober begins!

Hello folks! We hope you’ll enjoy the new seasonal art Kuja made with Kay as…
tribedev
tribedevOctober 4, 2021
Devlog

Discussing and planning.

This week has been characterized by very frequent and intense discussions about future features such…
tribedev
tribedevSeptember 27, 2021
Devlog

Oh no, we forgot the previous post

We had a little misunderstanding on who was writing the post, so the previous week…
tribedev
tribedevSeptember 20, 2021
Devlog

Testing and rigging

We're in the testing phases of the new patch update - or patchie for some…
tribedev
tribedevAugust 23, 2021
Devlog

More CG scenes planned!

This week had several focuses. The first one is that we released an internal dev…
tribedev
tribedevAugust 17, 2021
Devlog

Vanlen special CG scene animations ready

The first CGI is ready to be implemented in Unity! Our animators also completed another…
tribedev
tribedevAugust 9, 2021
Devlog

CGI loops and K appreciation month

This week the main joint effort in terms of art and animation was put into…
tribedev
tribedevAugust 2, 2021
Devlog

First CG Scene – Art done!

The CG scene has been the focus of the week, while part of the team…
tribedev
tribedevJuly 26, 2021
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