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Devlog

First CG Scene – Art done!

The CG scene has been the focus of the week, while part of the team…
tribedev
tribedevJuly 26, 2021
Devlog

Launcher rework, CGI in progress

If you followed our progress last week, you might have seen we had several CGI…
tribedev
tribedevJuly 19, 2021
Devlog

3/4 Emotes and expressions art and poses

This week we worked on getting a wide range of emotes and expressions for our…
tribedev
tribedevJuly 12, 2021
Devlog

Biweekly post 2

We had a meeting last week to summarize what is done and what is left…
tribedev
tribedevJuly 5, 2021
Devlog

A biweekly post

Hello, the weekly Monday post has become biweekly this time. We knew when we started…
tribedev
tribedevJune 21, 2021
Devlog

“Let me give you a hand”

As the animations are being wrapped for two of the main Vanlen scenes, new additions…
tribedev
tribedevJune 7, 2021
Devlog

Animation progress, and Ricco’s story

This week has been bountiful as two animators sent in their work on two sequences,…
tribedev
tribedevMay 31, 2021
Devlog

The Return of the Purple Eyed Menace

We have good news for all of the Kantir cultists out there, the sinister man…
tribedev
tribedevMay 24, 2021
Devlog

Sniffing some girls?

Another week, more progress. Eri is getting new views, the levels are being refined. Nemiri…
tribedev
tribedevMay 17, 2021
Devlog

The triangle quest for the perfect boob ratio

Consolidation is the name of the game this week as we continue working on the…
tribedev
tribedevMay 10, 2021
Devlog

Spring cleaning!

As the effort on backgrounds continues, a great part of the village is in game…
tribedev
tribedevMay 3, 2021
Devlog

Baby, light my fire!

Several backgrounds are now in Unity with day and night variants, and Kuja has worked…
tribedev
tribedevApril 27, 2021
Devlog

Unity backgrounds, and onboarding animators

This was a modest week, as it resulted in less output, but more getting in…
tribedev
tribedevApril 19, 2021
Devlog

Heigh charts, backgrounds, 3D printed ships

This week has been dedicated to clear some confusion regarding the races height, and docs…
tribedev
tribedevApril 12, 2021
Devlog

Decorating tents, music, and bug fixes

Hello all, we are back with the Monday post! We hope this post fids you…
tribedev
tribedevApril 5, 2021
Devlog

Tanning in progress

This week has been dedicated to meshing and rigging the assets produced last week, as…
tribedev
tribedevMarch 23, 2021
Devlog

Vanlen basic art completed for all directions

This week was less productive than the others, with part of the team down with…
tribedev
tribedevMarch 15, 2021
Devlog

Who’s been a bad girl? – Work on Vanlen has begun

This week has been focused on preparing the chieftain so that the story can progress,…
tribedev
tribedevMarch 8, 2021
Devlog

Our plans for Milestone 2

A new week starts, and with it comes the Monday post! Thank you for the…
tribedev
tribedevMarch 1, 2021
Uncategorized

Build 1.0.1 – Public Early Alpha Release (2D again)

Hello everyone today version 1.0.1 has been released publicly! This version is intended to provide…
tribedev
tribedevFebruary 23, 2021
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