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Devlog

The Suspense is Terrible, I Hope it will Last

Marines, Build 0.1.4.0 is available in your launchers.  If you missed the changelog, check out…
tribedev
tribedevJuly 25, 2022
Update

0.1.4.0v released for all Blood Bounds, Aldrukai, and Praetorians.

Hello!  We are pleased to deliver Build 0.1.4.0 to your launchers.  We thank you for…
tribedev
tribedevJuly 20, 2022
Devlog

Trello? Test Build? Polls? Oh My!

Happy Tuesday!  Hopefully the month of July has greeted you with good times and full…
tribedev
tribedevJuly 12, 2022
Devlog

A rough month

Hello everyone, another productive week. The previous month was a little hard on us, with…
tribedev
tribedevJune 6, 2022
Devlog

New crew characters art!

This week there has been a considerable amount of progress (the progress also inclodes past…
tribedev
tribedevApril 11, 2022
Devlog

Upcoming changes to Patreon tiers and new artist

We got a new artist! Good news, we've found a new artist that can do…
tribedev
tribedevApril 4, 2022
Devlog

Maeve front and side view – clothless and Kea x Kay CG

These past two weeks have been a bit of a breath-catcher for us after the…
tribedev
tribedevMarch 28, 2022
Devlog

Elevator music time.

Happy Monday! The build is going to be released to Marines this week, and next…
tribedev
tribedevMarch 14, 2022
Update

March 2022 Release post

Today is release day! And with it we mark the inauguration of the ship area,…
tribedev
tribedevMarch 9, 2022
Devlog

This Week’s Update

This will be a double week's update post (It'll contain stuff from last week that…
tribedev
tribedevNovember 10, 2021
Devlog

This week’s update!

ART (FINISHED)- Galdryn Model: Front View (Completely new body frame and parts) - Galdryn Outfit:…
tribedev
tribedevOctober 26, 2021
Devlog

This week’s update!

We had a lot of progress this week but there are still things to be…
tribedev
tribedevOctober 19, 2021
Devlog

Spooktober begins!

Hello folks! We hope you’ll enjoy the new seasonal art Kuja made with Kay as…
tribedev
tribedevOctober 4, 2021
Devlog

Discussing and planning.

This week has been characterized by very frequent and intense discussions about future features such…
tribedev
tribedevSeptember 27, 2021
Devlog

Oh no, we forgot the previous post

We had a little misunderstanding on who was writing the post, so the previous week…
tribedev
tribedevSeptember 20, 2021
Devlog

Testing and rigging

We're in the testing phases of the new patch update - or patchie for some…
tribedev
tribedevAugust 23, 2021
Devlog

More CG scenes planned!

This week had several focuses. The first one is that we released an internal dev…
tribedev
tribedevAugust 17, 2021
Devlog

Vanlen special CG scene animations ready

The first CGI is ready to be implemented in Unity! Our animators also completed another…
tribedev
tribedevAugust 9, 2021
Devlog

CGI loops and K appreciation month

This week the main joint effort in terms of art and animation was put into…
tribedev
tribedevAugust 2, 2021
Devlog

First CG Scene – Art done!

The CG scene has been the focus of the week, while part of the team…
tribedev
tribedevJuly 26, 2021
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